Welcome Back, Commander... Elite: Dangerous Announced!
We are delighted to announce that Frontier has launched a Kickstarter UK project Elite: Dangerous for PC - a high-end, multi-player sequel to the classic open-world space trading / combat game to be Released Early 2014.
"This is the game I have wanted Frontier to make for a very long time. The next game in the Elite series - an amazing space epic with stunning visuals, incredible gameplay and breath-taking scope, and also fully multi-player."
said Frontier founder and CEO David Braben.
"Frontier has been working on this project, in the background, for several years now, building a foundation of technology and tools. Imagine what is now possible, squeezing the last drop of performance from modern computers in the way the previous games did in their days? It is not only a question of raw performance, though of course this will make it a gorgeous and incredibly rich experience, but we are pushing the multi-player networking implementation too."
David Braben co-authored “Elite”, which was one of the most successful games of the 1980s, being the first ‘open world’ game, the first true 3D game which also set many other benchmarks. It made extensive use of procedural generation of content to fit eight galaxies each with 256 star systems and associated planets, economies. legal systems and so on into 22k bytes, less than the size of a typical email today.
His "Frontier" sequel, which his company is named after, greatly pushed such techniques further, containing a model of the whole of the Milky Way galaxy with all 1011 or so star systems, and many more planets and moons, each of which players could visit.
Frontier is using Kickstarter both as a means of test-marketing the concept to verify there is broader interest in such a game, extending beyond the fans and press who regularly contact David about the game, and raising £1.25M / $2M funds to complete it.
"Kickstarter is great because as long as we hit the threshold, it commits us to making the game."
"From where we are now, £1.25M/$2M will get us the minimum game based on our tech and artist-directed procedural generation techniques, but I am of course hoping we can get more than that as it will allow us to be even more ambitious and potentially cover other platforms - the community of contributors will be part of the discussion about the specifics of any such decisions."
To play your part in it: Contribute to the Kickstarter project!
6th Jan 2017
Frontier's C.O.O. David Walsh discusses changing business models, the games makret and the future of the entertianment… read more
Space Is The New World War II - Frontier's C.O.O. David Walsh discusses the re-emergence of space in gaming.
30th Jul 2015
Frontier's C.O.O. David Walsh discusses the re-emergence of Space in gaming in this LinkedIn post. SPACE IS THE… read more
4th Jun 2015
Frontier's C.O.O. considers how best to describe the company as it continues to evolve in this Linked In post: What… read more
17th Jun 2014
I recently spoke to GamesIndustry International about Frontier's current hiring drive and our people-centric culture: It's… read more
7th Apr 2014
It was surprising to see the analyst consensus characterising last week's Amazon Fire TV launch as a 'non-event'. Amazon… read more
26th Jul 2013
I’m writing in the 'aftermath’ of speaking to the games industry media at the ‘Develop’ conference… read more
20th Apr 2012
Advertisers are leaving traditional channels in droves and moving to the internet, and becoming a lot more aggressive as… read more
29th Feb 2012
‘Universal Apps’ on Apple’s App Store are great. As we all know the same app works across iPhone, iPad… read more
23rd Jan 2012
I'm sure we have all seen it or heard about it; kids of 12 or so – or even primary school ages - playing Call of Duty:… read more
28th Dec 2011
Taxation has been used as a tool by governments through the ages to encourage particular types of behaviour, and to discourage… read more