Welcome Back, Commander... Elite: Dangerous Announced!
We are delighted to announce that Frontier has launched a Kickstarter UK project Elite: Dangerous for PC - a high-end, multi-player sequel to the classic open-world space trading / combat game to be Released Early 2014.
"This is the game I have wanted Frontier to make for a very long time. The next game in the Elite series - an amazing space epic with stunning visuals, incredible gameplay and breath-taking scope, and also fully multi-player."
said Frontier founder and CEO David Braben.
"Frontier has been working on this project, in the background, for several years now, building a foundation of technology and tools. Imagine what is now possible, squeezing the last drop of performance from modern computers in the way the previous games did in their days? It is not only a question of raw performance, though of course this will make it a gorgeous and incredibly rich experience, but we are pushing the multi-player networking implementation too."
David Braben co-authored “Elite”, which was one of the most successful games of the 1980s, being the first ‘open world’ game, the first true 3D game which also set many other benchmarks. It made extensive use of procedural generation of content to fit eight galaxies each with 256 star systems and associated planets, economies. legal systems and so on into 22k bytes, less than the size of a typical email today.
His "Frontier" sequel, which his company is named after, greatly pushed such techniques further, containing a model of the whole of the Milky Way galaxy with all 1011 or so star systems, and many more planets and moons, each of which players could visit.
Frontier is using Kickstarter both as a means of test-marketing the concept to verify there is broader interest in such a game, extending beyond the fans and press who regularly contact David about the game, and raising £1.25M / $2M funds to complete it.
"Kickstarter is great because as long as we hit the threshold, it commits us to making the game."
"From where we are now, £1.25M/$2M will get us the minimum game based on our tech and artist-directed procedural generation techniques, but I am of course hoping we can get more than that as it will allow us to be even more ambitious and potentially cover other platforms - the community of contributors will be part of the discussion about the specifics of any such decisions."
To play your part in it: Contribute to the Kickstarter project!
I’m writing in the 'aftermath’ of speaking to the games industry media at the ‘Develop’ conference… read more
26th Jul 2013
Advertisers are leaving traditional channels in droves and moving to the internet, and becoming a lot more aggressive as… read more
20th Apr 2012
‘Universal Apps’ on Apple’s App Store are great. As we all know the same app works across iPhone, iPad… read more
29th Feb 2012
I'm sure we have all seen it or heard about it; kids of 12 or so – or even primary school ages - playing Call of Duty:… read more
23rd Jan 2012
Taxation has been used as a tool by governments through the ages to encourage particular types of behaviour, and to discourage… read more
28th Dec 2011
By ‘Gold Rush’ I mean the delightful ‘wild west’ anarchy of digital download games, especially the… read more
14th Nov 2011
What is happening to our beloved video games controller? NEW PLAYERS DON’T GET IT In the last few years we have… read more
13th Oct 2011
Statistics are vital to understanding or planning the release of a game, but we regularly see them terribly abused for the… read more
9th Sep 2011
There is a part of our industry that is very fashion-led. It follows bandwagons. A successful game or business technique… read more
15th Aug 2011
The hacking of the Playstation Network is a very bad thing for our industry as a whole; not just Sony. I'm sure we… read more
14th Jul 2011