Planet Coaster to Launch on 17 November!
We today announced Planet Coaster will launch for PC on 17 November 2016!
Be the boss this Holiday season as you Create, Manage and Share the world’s greatest coaster parks with friends and content creators around the world. Surprise, delight and thrill your guests as you build your coaster park empire, and let your imagination run wild with the future of coaster park simulation games.
Create. Anyone can create in Planet Coaster. Build coasters, lay paths, design scenery and customize rides with Planet Coaster’s piece-by-piece construction. Sculpt the world to raise mountains, form lakes, dig caverns and even build islands in the sky!
Manage. The most sophisticated park simulation in gaming history makes management fun. Control every aspect of your park and see your guests react in an instant as you build your coaster empire. Together, your guests tell you at a glance just how well you’re doing.
Share. Be inspired and inspire others. Share your creations with the world, and download the best parks, rides and scenery from your friends, community celebrities or the Planet Coaster team. Build it, name it and share it!
Pre-order Planet Coaster on Steam starting 25 August for £26.99 ($40.99, €33.99). Or grab the pre-order exclusive Planet Coaster Thrillseeker Edition for £29.99 ($44.99, €37.99) with digital soundtrack, sketchbook, a special in-game hat and T-shirt, and full Beta access before launch.
Early Bird players can experience Planet Coaster today with Alpha access. Alpha access is currently available exclusively on the Frontier Store until 25 August, when Alpha access will be closed to all new customers.
The third and final update to Planet Coaster Alpha will be released 23 August and unlocks community sharing features and Steam Workshop support for Alpha players, together with new coaster types, new rides and an all-new desert landscape.
Alpha 3 will continue to be playable and supported by Frontier until Planet Coaster prepares to enter its Beta phase shortly before launch.
Here's the brand new Planet Coaster developer diary featuring the work of Frontier’s critically-acclaimed audio team:
17th Jan 2011
As developers, we all like to bemoan the odd game review from time to time, because the games are close to our hearts, and… read more
20th Dec 2010
Of course I mean “Patent Trolls” and “Trademark Trolls” – the term given to people who sit… read more
15th Nov 2010
As many know, I like to draw parallels with the film business, but here is an example that I think doesn’t work well. In… read more
25th Oct 2010
There have been all sorts of statements about so-called pre-owned games, and quite a lot of people spouting hyperbole. To… read more
13th Sep 2010
Over the last year or so, I have heard all sorts of statements about the possible transition to an online world, and that… read more
12th Aug 2010
When are new things good for games? That is not such a stupid question, especially now, as collectively our industry, or… read more
12th Jul 2010
It used to be, looking at the world from a publishing perspective, that the time you launched games was mid October. Christmas… read more
14th Jun 2010
Most of us in the industry have been watching the unfolding situation between Activision and Infinity Ward with a form of… read more
17th May 2010
I hate the term ‘casual gamer’. At Frontier we have made a number of games that appeal to a broad audience,… read more
19th Apr 2010
Seeing Gordon Brown boasting about the games industry as ‘leading the way in Europe’ is rich. Since 2001… read more