Games

Our History

Explore our uniquely diverse catalogue of successful titles, all united by our drive for innovation and quality.

A Uniquely Diverse Track Record

Frontier's founder, David Braben, began his journey in gaming back in 1982 when he co-authored the seminal game Elite. David founded Frontier in 1994, building a team to continue creating high-quality, innovative games in the rapidly evolving games industry.

For over thirty years, we have built a uniquely diverse portfolio of games, powered by our proprietary Cobra technology. From some of the world’s biggest licensed entertainment and sporting franchises; to intricately crafted worlds for millions of players to explore and make their mark on. Our games are underpinned by our unwavering passion for creating compelling and innovative IPs that continue to inspire and delight.

Our games have earned critical acclaim and have a special place in the hearts of millions of players. Over the last decade, we have been self-publishing our own high-quality, innovative games that showcase our world-class expertise across all major gaming formats. From 2019 to 2022, we published eight diverse titles through our dedicated games label, Frontier Foundry. In our first two decades, we developed games for publishers including Microsoft, Sony, Atari, SEGA, and Amazon, again using our in-house Cobra tools, which we developed and improved over the years.

Elite
  • RollerCoaster Tycoon 3

    Your Park. Your Way.

    Release date: 2004

    In November 2004 Frontier and publisher Atari brought the RollerCoaster Tycoon franchise into dynamic 3D. RollerCoaster Tycoon 3 quickly went on to become a Number One PC title and continues to be enjoyed by players all over the world on PC and mobile over a decade later.

    Whatever you want to create, RollerCoaster Tycoon 3 gives you the tools and freedom to build the amusement park of your dreams.

    • Steam
  • Lemnis Gate

    Disrupt the past; change the future

    Release date: 2021

    Lemnis Gate is the revolutionary turn-based strategy FPS taking place in a time loop. Harness the abilities of powerful operatives and compete in mind-bending 4D battles as you disrupt the past to change the future.

    Lemnis Gate liberates you from the constraints of spacetime to offer a relentlessly inventive multiplayer experience deeply rooted in tactical FPS gameplay. Earn victory by executing incredible strategies over five rounds. Mastering Lemnis Gate requires quick wits, keen trigger fingers, and strategic innovation.

    This is your chance to exploit the unlimited complexities of time travel and forge your path to victory.

    • Steam
    • Windows
    • Playstation
    • Xbox
  • Screamride

    Release date: 2015

    ScreamRide is the home of limitless innovation. Push the boundaries of thrill seekers everywhere. Take on your perfect role to complete each level in multiple ways.

    Scream seekers can prove their precise piloting skills, engineers can solve cunning construction puzzles and demolition experts can ignite the most explosive carnage possible. The path you choose is up to you!

    ScreamRide features stunning high definition graphics, hundreds of customizable building components, physics-based destruction, cinematic collisions, unlockable levels, in-game leaderboards, global rankings and more.

    • Xbox
  • Zoo Tycoon

    Release date: 2013

    Frontier brought the wildly popular Zoo Tycoon franchise to console for the first time on both Xbox 360 and Xbox One in 2013.

    Microsoft Studios and Frontier worked together to ensure fans of the series felt at home, while providing new and exciting features only possible on the Xbox platforms. Zoo Tycoon was praised by critics as the best title in the series to date!

    • Xbox
  • Coaster Crazy

    Release date: 2012

    Coaster Crazy offers a fun, easy and compelling way to build coasters using a touchscreen, allowing players to build a coaster empire in iconic locations around the world, and to share coasters with friends and players online.

    Coaster Crazy first launched as a free-to-play app on iOS in 2012, followed by Coaster Crazy Deluxe on iOS and Wii U in 2013, and Amazon Kindle Fire in 2014.

    • Amazon
    • Ios
    • Wiiu
  • Disneyland Adventures

    Release date: 2011

    Released in 2011, Frontier’s collaboration with Microsoft Studios and Disney delivers a highly accurate re-creation of Disneyland in Anaheim, offering full open-world exploration – a first for Kinect.

    Intended for players of all ages, Disneyland Adventures is one of the largest games ever published by Microsoft Studios, packed with over 100 hours of gameplay!

    • Xbox
  • Thrillville: Off the Rails

    Release date: 2007

    Thrillville™: Off the Rails lives up to its name with 20 death-defying rides so outrageous, they inspire the same word from every park visitor who sees them: “WHOA!” Players build these incredible “WHOA Coasters” to leap from one track to another, launch through the air like cannonballs, blast through a burning ring of fire and more.

    But the new fun doesn’t stop there. Off the Rails features 34 playable multiplayer minigames, 15 all-new theme areas, over 40 thrill rides, a new story that ties together more than 100 missions, and social interaction with park guests that’s better than ever. The in-depth conversations both advance the plot and suggest better ways to manage the park.

    • Ds
    • Pc
    • Playstation
    • Xbox
    • Wii
  • RollerCoaster Tycoon 2: Wacky Worlds

    Release date: 2003

    'Wacky Worlds' was the first expansion pack for the world-wide hit RollerCoaster Tycoon 2 game.

    The Frontier-developed expansion pack provides 17 additional scenarios and loads of new scenery items, rides and other attractions, many of which are animated. The new content is themed around the world's seven continents, for example allowing players to build themed parks in and around the Great Wall of China, at the European Cultural Festival, a high rise US skyscraper city, an Australian beach party, an African diamond mine, ancient South American temples or the vast snowscapes of the Antarctic!

    Published by Infogrames on PC-CDROM from 9th May 2003 in Europe, the USA and Asia.

    • Pc
  • RollerCoaster Tycoon

    Release date: 2003

    The first ever version of the best-selling 'RollerCoaster Tycoon' theme-park build / management sim franchise for consoles was launched by Infogrames on 28th March 2003.

    Frontier was able to “return the favour” to Chris Sawyer by porting his game to Xbox, after Chris had worked on ports to PC of David Braben / Frontier’s early games. Along with our work on the RollerCoaster Tycoon 2 expansion packs, this game was a great lead-in to our work on RollerCoaster Tycoon 3 and provided us with invaluable experience of getting to know Chris’ original game.

    • Xbox
  • Kinectimals

    Release date: 2010

    In Kinectimals, players build a fun, lasting and interactive relationship with fantastic wild feline pets. The ‘Now With Bears!’ expansion was released later in 2011 and added cuddly bear cubs to the game.

    Kinectimals was among the launch titles for Microsoft’s Kinect motion controller on Xbox 360 in 2010.

    • Android
    • Ios
    • Xbox
    • Windows
  • LostWinds 2: Winter of the Melodias

    Release date: 2009

    LostWinds: Winter of the Melodias is the follow-up to the award-winning title ‘LostWinds’.

    In this new adventure players are able to instantly transform Mistralis between Summer and Winter, harnessing the brilliance of nature: frozen winter ponds and waterfalls become deep, teeming summer pools and chambers in which to dive and unlock secrets, enemies can be frozen or doused, and the very air itself used to form snowballs or moisture-laden clouds.

    Other amazing new abilities include the cyclone, which can be used to transport Toku, smash powerful enemies and even drill through the rocks of Mistralis’ diverse, richly interactive Chilling Peaks and Melodia City areas.

    • Steam
    • Wii
  • Lostwinds

    The Power of the Wind in the Palm of Your Hand

    Release date: 2008

    Take the power of the wind into the palm of your hand, and guide Toku and Enril through a magical, award-winning adventure to lift the curse placed on Mistralis by the evil spirit Balasar. Visit a land full of wonder and use playful controls to smash enemies, solve puzzles, and explore in this classic adventure.

    • Steam
  • Thrillville

    Release date: 2006

    Thrillville™ was the number one selling original kids’ game in North America in 2006, and was re-released in July 2007 on PlayStation 2, PSP and Xbox under the consoles’ ‘Greatest Hits’ lines.

    Published by LucasArts, Thrillville™ is an all-access pass to adventure and fun, allowing you to create and party non-stop in a fully interactive and customisable amusement park.

    • Ds
    • Playstation
    • Xbox
    • Wii
  • Wallace and Gromit

    Release date: 2005

    Playing solo or as part of a two-player team, players help Wallace, Gromit and their new sidekick Hutch as they battle through sinister and deadly situations to uncover the extraordinary truth behind... The Curse of the WereRabbit!

    Frontier joined forces with Aardman Animations and publisher Konami to develop the videogame version of the Oscar®-winning movie, Wallace and Gromit for PlayStation2 and Xbox in 2005.

    • Playstation
    • Xbox
  • Dog's Life

    Release date: 2003

    Dog’s Life is an innovative action-adventure game, utilising Frontier's own freshly-created IP, that allows players to experience life from a dog's perspective.

    Dog's Life showcases Frontier's sophisticated 'R-TAG' in-house animation technology, which delivers an instantaneous, smooth response to the player's control movements.

    Dog’s Life was released on 29th October 2003 on PlayStation2, published by Sony Computer Entertainment Europe, and was nominated for two BAFTAs; 'Best Action Adventure' and 'Best Children's Game'.

    • Playstation
  • Wallace & Gromit in Project Zoo

    Release date: 2003

    In single-player action-adventure Wallace and Gromit in Project Zoo, gamers take on the role of lovable dog Gromit and attempt to liberate the Zoo from the evil clutches of maniacal penguin Feathers McGraw.

    While racing through six massive action-packed levels, with 24 missions and 12 mini arcade games, players will master loads of special moves from Gromit such as back flips, somersaults and even break dancing. Wallace's wacky inventions - including the Springy Boots, Banana Launcher, Porridge Gun, Turnip Gun and Coal Flinger - add to the fun.

    • Pc
    • Playstation
    • Xbox
  • Tales from Deep Space

    Release date: 2014

    Tales from Deep Space is a comic adventure set on Big Moon, the most eccentric space station in the galaxy. Players help E, a traveling salesman, and his loyal luggage drone CASI escape when Big Moon is thrown into lockdown.

    Launched in 2014 with Amazon Games Studios on Fire OS and iOS.

    • Amazon
    • Ios
  • Darxide EMP

    Release date: 2003

    Frontier's first game for mobile devices was launched in February 2003, and was an updated (re-balanced) version of the original Darxide for the Sega 32X.

    The technical achievement in making a true-3D, fast-paced game for mobile platforms is compelling enough, but Darxide EMP also has a truly exceptional gaming pedigree - it is the result of a collaboration between Frontier's David Braben and Peter Irvin, who each co-authored the games Elite and Exile respectively.

    Available for both Pocket PC and Nokia Series 60 Mobile phones, it was sold as a download from Frontier's website and other content aggregators’ sites.

    • Nokia
  • Darxide

    Release date: 1995

    First released on the Sega Megadrive 32X console, 'Darxide' was written in association with Peter Irvin and was published as a SEGA own-brand title.

    'Darxide' is one of the few games on the 32X to do texture mapping, and as such looks better than many Saturn games for the machine SEGA chose to push instead of the 32X, the Saturn. This is because we were able to get software rendered textures at a higher rate on the 32X than the hardware could manage on the Saturn.

    • Megadrive
  • Infestation

    Release date: 2000

    Infestation is a vehicle-based combat and exploration game with a large emphasis on diverse gameplay.

    The single player game features a mission-based campaign where the player is able to freely travel between twenty two different worlds, researching new weapons and vehicle modes as they progress. The multiplayer mode features four completely different game styles, including racing and football.

    • Pc
    • Playstation
  • V2000

    Release date: 1998

    The sequel to Virus, 'V2000' very much shows it's traditional gaming heritage in that the later worlds are very difficult to complete, but contain a feast of novel game play features. There has been some criticism of the difficulty, but also huge praise from hard-core gamers.

    Published by Grolier Interactive on PC and Playstation in October 1998 V2000 was very well reviewed (PC Zone Classic 90%, and five full pages in Edge magazine). It then went on to be one of only three nominees for best game of the preceding few years in the first BAFTA Awards in 1998.

    • Pc
    • Playstation
  • Virus

    Release date: 1998

    Virus (and Zarch) very much raised the ante for games on the 16 bit platform. It was one of the first solid 3D games. It was the first to have 3D lighting effects and shadowing. In fact it generated the shadow silhouettes on the fly - also a first.

    Built on Zarch and published by British Telecom (under the Firebird name) for the Atari ST, Commodore Amiga, and IBM PC in 1988, 'Virus' was an instant success. 'Virus' won 16 bit Game of the Year at the Computer Industry's InDin awards of 1988.

    • Amiga
    • Atari
    • Pc
    • Sinclair
  • Frontier: First Encounters

    Release date: 1995

    'First Encounters' had a number of firsts to its name. The detailed modelling of the geography of the planets had still probably not been surpassed until Elite Dangerous: Horizons in 2015, despite the relative lack of power of the target PCs at the time – i.e. Intel 386 machines.

    It was the first game to use procedural texturing to generate the vegetation, snow, etc. on the planet surfaces. Mountain ranges, cliffs and wonderful alien landscapes and atmospheric effects all contributed to the atmosphere of the game, and the coloured lighting (possibly also a first) from the redder stars gave some planets an eerie look.

    Released in Easter 1995, 'First Encounters' was well reviewed, despite being released by its publisher before the development team thought it was ready.

    • Apple
    • Pc
  • Frontier: Elite II

    Release date: 1993

    'Frontier' set a number of firsts; it was the first game to have real-sized planets, where cities could be viewed from orbit, it was the first to use curved surfaces (Bezier), the only game to do a palette-fit every frame to get best use of colours (Amiga and ST only), and (apart from First Encounters and Elite: Dangerous) is the only piece of software (games or otherwise) that attempts to simulate our entire galaxy.

    Planets orbit and rotate correctly, so if you stay in one spot you will see sunrises, and the progression of stars, planets and moons through the night sky. It is possible to watch Saturn-rise from one of its moons.

    Written in five and a half years by David Braben, with Konami Inc of Japan as publisher, the game was released in October 1993 and was in the top few slots in the UK Gallup chart for the best part of the following year. It was the best selling game in Europe 1993 according to Gallup.

    • Amiga
    • Atari
    • Pc